2024-03-11
| Last edit :2024-03-11
| Status :Prototype
Created in 5 days from September 18th to September 22nd, 2023 by Dylan Brierly (2D Artist), Jennifer Yip (2D Artist), Martin Bechu (Game Designer), Raphaël Daubelcour (Game Designer/Programmer), Titouan Cadoret (2D Artist), Vincent Gravel Trudel (Sound Designer), Vivian Boudon (Game Designer) and Loïck Noa Obiang Ndong (Programmer) for the Game Week, a game jam organized by Isart Montreal.
Our aim for this project was to create a game in a week with the theme "One for all and all for one".
Possessed is a top-down dungeon crawler in which all enemies can be possessed by the player who then inherits their abilities.
During the creation of this project, I was responsible for programming the player and dungeon generation as well as the possession, skills and boss fight systems in C# using Unity. This exercise allowed me to work on my communication, teamwork and C# skills. The limited time available for the game jam also allowed me to improve my time management and planning skills.
The project is complete, although the team continues to make modifications from time to time.
C#, Unity, Game Jam, Game Week, Teamwork, Communication, Time management, Planning, Gameplay Programming, Tools Programming
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