Possessed

Version française

Added on :

2024-03-11

| Last edit :

2024-03-11

| Status :

Prototype

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Description

Creation context

Created in 5 days from September 18th to September 22nd, 2023 by Dylan Brierly (2D Artist), Jennifer Yip (2D Artist), Martin Bechu (Game Designer), Raphaël Daubelcour (Game Designer/Programmer), Titouan Cadoret (2D Artist), Vincent Gravel Trudel (Sound Designer), Vivian Boudon (Game Designer) and Loïck Noa Obiang Ndong (Programmer) for the Game Week, a game jam organized by Isart Montreal.

Our goal

Our aim for this project was to create a game in a week with the theme "One for all and all for one".

Project's description

Possessed is a top-down dungeon crawler in which all enemies can be possessed by the player who then inherits their abilities.

What I learned

During the creation of this project, I was responsible for programming the player and dungeon generation as well as the possession, skills and boss fight systems in C# using Unity. This exercise allowed me to work on my communication, teamwork and C# skills. The limited time available for the game jam also allowed me to improve my time management and planning skills.

Project's progression :

The project is complete, although the team continues to make modifications from time to time.

Tags

C#, Unity, Game Jam, Game Week, Teamwork, Communication, Time management, Planning, Gameplay Programming, Tools Programming

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